Techademy Resources

Access insights, expertise, and practical solutions with our treasure trove of blogs, case studies, eBooks, whitepapers, and checklists.

Case Study

Boosting Learner Engagement by 37% for 9+ Batches of Freshers Trained Through Virtual Instructor Based Holistic Learning

The client’s fresh recruits training and learning activities were not being comprehended successfully. Learners were expected to practice through the selfpaced learning sessions.

Blog

The 11 Best Learning Management Systems of 2023

With the evolution of corporate training programs, more companies are realizing the need to invest in employee learning management systems in the workplace.

Whitepaper

Measuring The Return on Learning

No doubt L&D professionals are creating high-quality learning content that is helping companies to promote and retain their employees and even skyrocket the stock value, but evaluating ROI remains a continuous barrier.

Campus Onboarding Success: How to Reduce Ramp Time for New Hires

Campus hiring continues to be the most popular and preferred route of talent acquisition for the various advantages it offers.

Continuous Learning for Tech Teams​

In today’s rapidly changing world, it’s more important than ever for tech teams to continuously learn and adapt.

Ultimate Guide to Top L&D Strategies to Create High-Performing Tech Teams

The how-to L&D strategy Guide is intended to give you a high-level overview of the actionable L&D strategies for building a high-performing and agile tech team.

Case Studies

E-Books

AI-Powered Learning Revolution: Unleashing the Transformative Potential of Gen AI Download Free eBook Unlock the Power of AI-Powered Learning In today’s rapidly evolving business
Workplace Learning Trends in 2024 In 2024, workplace learning undergoes a transformative shift with technological  dvancements and evolving organisational cultures. The rapid adoption of

Checklist to Effectively Introduce Gamification in Corporate Training

Gamification has a number of benefits in corporate training and learning. As the name implies, gamification has its roots in games; however, unlike games, which are primarily intended for entertainment and recreation, gamification includes several end goals and well-defined paths with several milestones to assist learners in achieving these goals.

Gamification